Nick-GFBy now…if you’re a regular listener, you’ve heard me complain rather loudly about all the broken games coming out nowadays. Let’s be honest, most gamers will take it…continue playing the franchises we love…deal with the issues and move on. Must be generational.

I on the other hand find it a slap across the face of this great art form and find the laziness both on the part of the consumer and the publisher appalling. Does it have to be business as usual? Why do we accept anything less than what $60 SHOULD be buying us? Don’t we deserve better?! The short answer is no.

assassins1Because we as gamers get a bad rap for being lazy…it looks like publishers have finally caught on and know we will just take it. This is so sad…and while nearly every game reporting outfit has discussed this issue including GamerFeed, everyone keeps buying broken games and then complaining about it. How about this…WAIT! I’m not suggesting a boycott…that’s very 20th century. I am however suggesting we make them feel the pain a little and delay your purchase a little longer until it’s good enough to call passable. Publishers are getting back into the Atari habits of the 80’s before Nintendo saved the industry. Let’s just sell crap and broken stuff, and people will buy it and we’ll take them for granted. We need to learn from the past and demand more quality for our dollars.

nintendologoNintendo is the one publisher exempt from this list as nearly all games released by the publisher a perfect. I mean almost completely in all cases. It boggles the mind that we hate on the Big N so much when they are the only consistent driver of quality in the industry today. They have fewer releases sure. We get mad at game droughts. But when they deliver…they deliver! EA, Ubisoft, etc. are really pushing huge “AAA” titles with so many breaks and bugs they should’ve never passed a QA team. Never.

We need to demand better games…better QA…better testing, an entirely better experience without compromise. If that means more delays but better gaming experiences, then we positively impact the industry, the art form, and the value of our spending. Period.

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Nick

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